Helpful Books
There are a lot of helpful books on design and adjacent topics that could substantially change how one would view games.
- Design
- The Design of Everyday Things
- Thinking in Systems: International Bestseller
- Designing Games: A Guide to Engineering Experiences
- Made to Stick: Why Some Ideas Survive and Others Die
- Chris Crawford on Game Design
- Elements of Game Design
- Uncertainty in Games
- Game Theory 101: The Complete Textbook
- The Joy of Game Theory: An Introduction to Strategic Thinking
- How Games Move Us: Emotion by Design
- Game Feel: A Game Designer’s Guide to Virtual Sensation
- Rules of Play: Game Design Fundamentals
- The Art of Game Design: A Book of Lenses
- Contagious: Why Things Catch On
- Replay: The History of Video Games
- Predictably Irrational, Revised and Expanded Edition: The Hidden Forces That Shape Our Decisions
- The Book of Why: The New Science of Cause and Effect
- A More Beautiful Question: The Power of Inquiry to Spark Breakthrough Ideas
- Evolution of the Social Contract
- A More Beautiful Question: The Power of Inquiry to Spark Breakthrough Ideas
- Evolution of the Social Contract
- Work / Life
- Zero to One: Notes on Startups, or How to Build the Future
- The Effective Executive: The Definitive Guide to Getting the Right Things Done
- Wired for Story: The Writer’s Guide to Using Brain Science to Hook Readers from the Very First Sentence
- Why Red Doesn’t Sound Like a Bell: Understanding the feel of consciousness
- How We Learn: The Surprising Truth About When, Where, and Why It Happens
- Peak: How to Master Almost Anything
- Winning the Brain Game: Fixing the 7 Fatal Flaws of Thinking
- Art & Fear: Observations on the Perils (and Rewards) of Artmaking
- Decisive: How to Make Better Choices in Life and Work
- Story Physics: Harnessing the Underlying Forces of Storytelling
- Story Engineering